Скачать книгу Building a 3D Game Engine in C++ Brian Hook EPUB
Game Engine Black Book: The most Brian chapter in the book Engine chapter 16, "The View from the Top", in which the structure of the 3D Game engine is explained in text and in block diagram form, referring back to topics in previous chapters.
Nick Sundstrom is currently reading it May 29, Hook Jake marked it Building to-read May 20, The bulk of engine design and the code is solid, it just takes time and patience to gain necessary experience to understand the engine, adopt it to the event-driven model, and move it to the platform of your choice.
Design C++ develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes: Не разрешен возврат или обмен, но на товар распространяется Гарантия возврата денег eBay — открывается в новом окне или вкладке.PDF, txt, txt, txt
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Shopbop Designer Fashion Brands. Published July 6th by Wiley first published June Tristan marked it as to-read Jun 20, Overall book is worth the money spent for those who want to learn the core of 3D programming. Write a customer review. Eyepud rated it really liked it Apr 21, Share your thoughts with other customers.